Monday, March 10, 2014
Choose ‘Toolbars’ which is available in View menu. A new window will be visible and the users can check or uncheck the toolbars that are associated with SketchUp. The users will be capable of drawing the toolbars to the top or side of their screen and imbed them. One of the buttons situated at the right side is tagged with “New” and the users click on it, an empty toolbar will be visible. The users will be able to draw respective tool buttons from the bars they live on to their new toolbar.
The users can also eliminate unused buttons by dragging them off a toolbar and into their modeling arena. But this can alter the look of the supplied toolbars. But if the users want to preserve them, select the ‘Reset All’ button. It returns the buttons to their original position devoid of changing the custom toolbar.
The “Large Tool Set” toolbar was quite peculiar in SketchUp 2013, but in 2014 it now performs itself and will put on view as a double column when put in the left side to the screen.
Some of the drawing tools (through “Getting Started” toolbar) come up with black arrows that point down close to the icons. Select the arrow and a drop down menu will be visible through which the users can avail some tools. The Circle and Polygon tools are now positioned at the back of the Rectangle tool and the Freehand tool is now afterwards the Pencil.
This feature will reorganizes the toolbars by the tools currently utilized up front and ready to perform. The newbie sketchup users become disoriented in the large quantity of icons available on screen. But customizing the toolbars, the users can keep track of their used icons and fulfill their requirements.
The Arc tool also contains a drop down, providing new techniques to sketch arcs which are very useful for newbie sketchup users. In order to get more updates on sketchup 2014, visit Bob Lang’swebsite
Thea Render is an intuitive GPU renderer having a strong material system and its own sophisticated studio to deliver spectacular 3d rendering design.
Now the users can avail the most updated version, Thea Presto2 Edition v1.3. This latest edition is known as Presto Square (code name) and contains some exclusive features as well as significant enhancements for Presto engine.
The available new features:-
- Presto will now perform on both GPU and CPU concurrently.
- Presto is updated with complete instancing support. Now the users can render unlimited instanced polygons without any difficulties. Presto can now deal with all the geometric complications as per your requirements.
- Presto is now totally revamped regarding algorithmic design. Several sampling enhancements like for scenes with area lights, image-based lighting, subsurface scattering, scenes in the presence of many light sources and antialiasing filtering, are included with presto.
- Now Presto supports subsurface scattering and volumetrics for producing quick, accurately pragmatic rendering, devoid of any approximations.
- Now the users can perform perfect spectral rendering with the new improved Physical Sky. It gives in superior results in greater values of turbidity.
- In nature, a common observation for very smooth objects is that their reflections fluctuate from blurred to sharp progressively while the viewing angle transform from normal to shallow. With the inclusion of Micro Roughness, the users can easily deal with this situation.
- The users will get the ability to slice and render the geometry ahead of a near and far distance and view inside objects and constructions